Walk forwards onto the wooden area and you'll meet another variation on an enemy. Jump back on the column when it comes down again and this time continue along the columns to the left. Continue along the path and jump onto the first of the rising columns, stay on it and ride it down below where you were just walking and jump back to the right to get. Go forwards and then up onto the side of the path where there's a block next to a vortex, push the block into the vortex and then follow it in to land on top of it. Go up to the right past where the ranged enemy was standing and jump off the edge into a vortex. The more varied pattern ones have a trail of smoke that you can see so you can tell their general pattern but still watch out for others intersecting with them. There are a lot of moving mines in this rocket zone so be careful when zooming along to watch where they're about to move to. Vortex over the gap and jump up to kill a trio of the sword guys as well as a jellyfish dude at the back.
Once you've got all three unlock the door on the right side of the area. Grab the three keys when they're out and available to grab, hide behind the buildings when he's blowing or sucking if you like. The dangerous bit here is the spiky mines that you can get blown into so try to run in the opposite direction to whatever the Sheep Mage is doing. Now you can go off the side down the wooden ramp towards the little buildings. Push the block on the left once and then step into the vortex to land on top of it, go around to the back end of the ship where you'll see. After killing them go up the wooden ramp behind them. Using the vortex to get up to the platform above the chest you'll fight another pair of enemies, one the same as before and a ranged enemy that throws jellyfish into the air at you. Before you go back up go further to the left and open up. After taking them out jump down to the left and start pushing the block so that it fills the gap next to the vortex. Keep on going left and a couple of cyclops enemies will jump out of the ground, these two are just the regular enemies that run up to you and start jabbing the air rapidly, move out of the way of that and they're fairly harmless. Anywhere you see a glowing vortex you can step into it and be teleported a short distance away, like over a gap in this instance.
Go along the middle path up the stepped slope and a sheep will demonstrate one of the level's unique features. This is an Adventure Pack level that requires the Location Piece from the Sheep Wreck Island Adventure Pack that also came with Wind-Up and two Magic Items: the Groove Machine and the Platinum Sheep.